
About Me
I've spent 13 years building products at the intersection of AI, developer tools, and platform scale — at Microsoft, through a startup I co-founded, and now leading AI strategy at Minecraft.
At Minecraft, I defined the studio's AI strategy and lead the teams building intelligent systems for one of the most-played games on the planet. Before that, I launched Minecraft's Bedrock Editor — the first professional creator IDE in the game's history. At Rec Room, I led product through a period of rapid growth, shipping the Xbox platform expansion and the creator tools that power the community's content.
Earlier at Microsoft, I led product for HoloLens — partnering with NASA, the NFL, and Buzz Aldrin on platform-defining experiences — and spent three years turning AI research into shipped products, earning 17+ patents in software, AI, and hardware along the way.
I also co-founded Spotted Places, a social platform startup where I was in the code, running the business, and doing product simultaneously. That experience shapes how I approach everything: I know what it feels like to own a problem end to end. I still build — I run agentic AI pipelines, contribute to open source AI tooling, and experiment with things like BinaryVibes, a framework that generates native executables from plain English.
When I'm not in front of a screen, I'm probably paragliding, 3D printing something impractical, or doing amateur mycology. The common thread: I like understanding how systems work, whether that's an AI pipeline, a thermal, or a fungal network.
Experience
13+ years of product leadership across AI, AR/VR, gaming, and developer tools.
Microsoft / Mojang
Redmond, WA
June 2024 - Present
Director of AI, Minecraft
Sep 2025 - Present
- Defined Mojang's AI strategy across three pillars — AI Enablement, Internal Workflows, and Product Innovation — establishing the long-term roadmap for responsible AI adoption studio-wide.
- Owned Minecraft's recommendation, discovery, and search algorithms, leading the transition to a modern ML-driven stack that significantly improved player engagement and revenue.
- Designed and launched Mojang's internal AI curriculum, enabling engineers, designers, and non-technical staff to safely adopt AI tools and workflows.
- Established AI governance and policy framework balancing innovation with player trust, creativity, and brand integrity.
Director of Product, Minecraft Creator Tools
June 2024 - Sep 2025
- Owned end-to-end product strategy for Minecraft's Creator Tools, shipping developer-facing tooling for one of the world's largest gaming ecosystems.
- Led Go-to-Market and product launch for Minecraft's Bedrock Editor, achieving 100,000+ unique users in the first month.
- Defined and delivered AI-powered tools and pipelines enabling creators to build content faster, blending AI capabilities with developer workflows.
- Built alignment across Xbox, Minecraft, and partner teams to scale Editor integration across platforms.
Rec Room
Seattle, WA
July 2020 - June 2024
Head of Product
Oct 2021 - June 2024
- Led creation and execution of product strategy, launching a transformative mobile experience that drove a 12% surge in daily active users and 18% increase in app engagement.
- Championed data-driven development through rapid prototyping and A/B testing, directly impacting core performance metrics across VR, console, and mobile platforms.
- Established standardized UI practices and design systems using Figma, improving product cohesion across platforms.
- Conducted hundreds of final interviews, scaling the organization from 50 to 300 members.
Lead Principal Product Manager, UGC & Tools
July 2020 - Oct 2021
- Drove development and launch of creator tools and Rec Room's strategic expansion to Xbox, delivering the company's most substantial user growth phase.
- Defined and implemented a sub-team structure to support rapid organizational scaling. Established the Technical Program Manager discipline.
Microsoft
Redmond, WA
July 2012 - July 2020
AI & Innovation Product Leader
Dec 2017 - July 2020
- Led a team of PhD researchers transforming cutting-edge AI research into shipped products, focusing on audio classification and natural language processing.
- Partnered with Microsoft's Office of the CEO and Fortune 500 executives (including Starbucks) to drive digital transformation initiatives.
- Directed prototyping of next-generation hardware contributing to the launch of Surface Duo, Surface Hub, and HoloLens 2. Secured 17+ patents in software, AI, and hardware innovations.
Senior Product Manager, HoloLens
Aug 2014 - Dec 2017
- Led product strategy and execution for a 30+ person team, partnering with NASA, Buzz Aldrin, Autodesk, and the NFL on platform-defining experiences showcased at Super Bowl 50, //Build, and the HoloLens announcement.
Product Manager II, Developer Division (MSDN)
July 2012 - Aug 2014
- Owned the overhaul of the user experience for MSDN/TechNet Forums, Visual Studio Gallery, and MSDN/TechNet Samples, driving significant platform growth.
- Defined and conducted user research studies; presented annually at Microsoft's MVP Summit.
Spotted Places, Inc.
Duvall, WA
May 2016 - Oct 2019
Cofounder & CEO
May 2016 - Oct 2019
- Founded a social platform startup, leading product strategy, hands-on React Native development, and business operations.
- Licensed proprietary platform technology still in use by startups today.
Education
MS in Mechanical Engineering
4.0 GPA
Washington State University
2010 - 2012
BS in Physics
Minors: Mathematics, Astronomy, Marketing
Washington State University
2005 - 2009
Skills & Tools
AI & Developer Tools
Claude Code, Anthropic SDK, agentic AI pipelines, autonomous workflow orchestration, LLM integration (Claude, GPT), prompt engineering
Programming
Python, TypeScript/Node.js, Swift, Dart/Flutter, C#, C, SQL
Product & Design
Figma, A/B testing (Statsig), telemetry analysis, rapid prototyping, Autodesk, Fusion 360
Leadership
Cross-functional team management, organizational architecture, executive stakeholder alignment, scaling orgs 50 to 300+
Patents & Innovation
17+ patents in software, AI implementations, and hardware innovations.
Geo-located information sharing
US 10645525
Inventory tracking via wearable devices
Wearable Tech
Hinged multi-screen device innovations
Surface Duo / Multi-Screen
Virtual reality input systems
HoloLens / VR
One-dimensional ray sensor mapping
Sensor Tech
Audio classification & NLP systems
AI / ML
Personal Projects
What I build outside of work.
Autonomous AI Pipelines
Built autonomous Claude Code + agentic pipeline systems running 24/7 on dedicated hardware, including custom worker scripts with token budget management and multi-model fallback chains.
AI Developer Tools
Active builder in the AI developer tools ecosystem: multi-agent orchestration, WhatsApp bot integrations, and autonomous agentic pipelines.